

Tiller- (kills weeds and existing crops)-$5 for each squareīuildings and Animals (some licenses are given in the game and don't have to be bought and some will have to be bought more than once to complete the game, the animals come with the building):īeehives: License $500, bee hives $500 ea., sell honey for $160 a crate īees need flowers and honey needs cold storageĬhicken Coop: license $500, coops $400 ea., sell eggs for $150 a crate Ĭhickens eat corn and eggs need cold storage Larger Fertilizer Bag-$40 (12 applications)Ĭrane (to move objects)-$10 for each object Small Fertilizer Bag- $20 (6 applications) I LOVE a price chart on games and refer to them often so here it is. Note: the tutorial is very explanatory and will not be covered in the walkthrough.

If you can't keep track of the goals, select the goal task bar and a pop up menu will appear with a detailed goal list. I've given brief strategies on making record time because isn't that the objective in most time management games?Ĭomplete a goal on the level, don't worry the level probably isn't over, another goal will appear and maybe another and another. Your only obstacles are your lack of "moo-lah", the resources available for purchase in the menus, your strategy and your imagination.

You can make each farm as pretty or efficient as you'd like. I LOVE this game, as each level gives you challenges with no time limits, just a progress bar on the top left of the window that lets you know much of the level you've completed. The challenges vary greatly and build up to her building a mega farm to bankrupting the BIG BAD Agro Company! There are only 12 levels, however, some levels are rather lengthy, so don't let that fool you. Sometimes there are many challenges on the same level. Step 3: Feed 20x 105k+ xp 3* CEs to a MLB 1* CE, making a 2M+ xp CE.Objective: You play Ginger, a cute Farmer who overcomes challenge, after challenge, after challenge. Repeat until you have 20x 105k+ xp 3* CEs. Step 2: Feed the 5x 21k+ xp CEs to a 3* CE, making a 105k+ xp CE. Step 5: Of the four CEs you just created, feed three of them to whichever of the four has the lowest level.Īdding xp to higher-rarity CEs costs more QP, but takes fewer steps: Step 3: Add all of the 21k+ xp CEs to the 21k+ xp CE that you MLB'ed (if you have multiple MLB'ed ones, choose the one with the lowest level) Step 1 as above, but make sure at least one of the 21k+ xp CEs is a MLB 1* CE Using a fresh MLB 1* as your base each time saves some QP but adds a few steps, so the shorter version would be:
#Level 17 farm craft 2 plus#
Create another xp bomb as needed to fill in the gap over the 1.6M+ x N bombs, and then feed the gap-filler plus the necessary number of 1.6M+ bombs to level up your MLB 3/4/5* CE all at once.

(If you really like round numbers, go back and create a fifth CE bomb to add in with the 4x 425k+ xp CEs, with whatever total is needed to round things closer to 2M xp.) Step 5: MLB another 1* CE, and add the four CEs you created in Step 4 to it. Step 4: Repeat Steps 1-3 three more times, so you have 4x 425k+ xp CE. Step 3: MLB a 1* CE, and add all of the CEs you created in Steps 1-2 to it. Step 2: Repeat Step 1 nineteen more times, so you have 20x 21k+ xp CEs. This will generate a CE worth at least 21k xp. Add 16k xp worth of CEs + one more CE that's the highest rarity you're burning (to pack the most xp in before you hit the 16.5k cap) + at least one dupe of the 1* CE (to limit break it and increase the cap, so that nothing is wasted). Step 1: Take a 1* CE that you have at least one dupe of. There are a couple of different methods, trading off QP-efficiency for time-efficiency: So, a CE bomb involves leveling up CEs whose only purpose in life will be as components to be added together later to level the *real* CE you care about in one fell swoop. You can level a CE, and then use that CE as XP for another CE, with all of the XP you added to the first CE transferring to the second. XP is cumulative in CEs (*not* in servants). (In addition, you might have a bunch of CEs you'd like to burn *now* instead of when you find that CE you want to level.) The amount of QP it costs when adding XP to a CE depend on the rarity and level of the receiving CE, so max-leveling a 3*/4*/5* CE 1k XP or 3k XP at a time would cost an insane amount of QP. It costs 16,665,000 xp to level a 5* MLB CE to level 100.
